I haven’t always been a fan of the Souls-Borne games, in fact the first time I played one (Dark Souls 1) I bounced right off it. Maybe it was the way the game introduced combat, maybe it was the controls or (and I think this is the main reason) it’s because I took a right and ended up in skeletal buggery hell. As it turns out, this area was a late game area and I was supposed to go left, but after...[Read More]
Warning: Spoilers for The Last of Us Part II ahead! I don’t enjoy horror-anything as a genre. It took me until about three years ago to watch The Blair Witch Project and while I’ve lived through endless parodies and poor imitations to know how it plays out, the ending still gave me nightmares. Similarly, I have never spent more than 10 minutes, solo at least, with any Resident Evil or Silen...[Read More]
With 2020 being the equivalent of a colonoscopy being performed by a rusted Edward Scissorhands with one eye, we have now entered the summer stages of the year, meaning that we have passed the halfway stage, and it will just be a bad dream, or a fond memory if the universe decides to be dick about 2021. In honour of Pride month this year, where we can still celebrate people being equal to one anot...[Read More]
So The Last of Us Part II is finally out and it’s received much critical and commercial success, with good reason. It is a fantastically well-polished game that plays tightly, looks gorgeous and has some interesting gameplay mechanics. Unfortunately all of that is tainted by the borderline grotesque amounts of violence it contains. Now before you go assuming I’m just some violence denouncing SJW l...[Read More]
This week, ‘90s inspired first person shooter Project Warlock comes to consoles for the first time. Two years on from its PC debut, designer David Korzekwa talks to N For Nerds about working on an indie title, the timelessness of stylised games, and standing on the shoulders of FPS giants to put a fresh spin on a classic genre. LG: We’re are just days away from Project Warlock launching on console...[Read More]